Additionally, the project incorporates functionalities for dynamic updating of detected keypoints and their positions, and allows for customization of BRISK parameters such as threshold and pattern scale to optimize performance. Robust error handling ensures a smooth user experience by managing and reporting any issues that occur during video processing. Overall, this project not only simplifies the process of keypoint identification and analysis but also offers a tool that is accessible to both experts and novices in the field of computer vision.
This second project develops a user-friendly graphical user interface (GUI) application that utilizes the FAST (Features from Accelerated Segment Test) algorithm to identify and analyze keypoints in video frames. By integrating FAST, known for its quick corner detection capabilities, the application provides real-time visualization of keypoints overlaid directly on video frames displayed through a panel. Key functionalities include video playback controls, frame navigation, and zoom adjustments for detailed viewing. Users can observe the dynamic distribution and characteristics of keypoints across frames, with detailed spatial information displayed in list boxes. This GUI also allows parameter adjustments like detection thresholds to enhance keypoint visibility, making it a practical tool for computer vision researchers, developers, and enthusiasts eager to delve into keypoint analysis and related applications.
The third project, features_box_akaze.py, is a sophisticated Python application that leverages the Tkinter GUI library to analyze video content for keypoint detection using the AKAZE (Accelerated-KAZE) algorithm. This application introduces a class named KeyPoints_AKAZE, initializing with a master window for video loading and manipulation, structured to support interactive user engagement through video playback, zoom functionality, and bounding box selection on displayed frames. It features a dual-panel layout comprising a video display canvas and a control panel for adjusting AKAZE's parameters like threshold and descriptor size, which are crucial for fine-tuning the keypoint detection process. As videos are played, keypoints detected within user-defined regions of interest are dynamically illustrated and listed, providing immediate feedback and detailed analysis opportunities. This robust platform not only serves educational and research purposes by demonstrating AKAZE's capabilities but also offers a modular design for future expansion to incorporate additional functionalities for more advanced video analysis applications.
The fourth project, features_box_agast.py, is a sophisticated GUI application crafted to demonstrate and analyze video content for keypoint detection using the AGAST (Adaptive and Generic Accelerated Segment Test) algorithm, utilizing Python and the Tkinter framework. Upon launch, users encounter a well-organized interface featuring video display, control panels, and list boxes that illustrate detected keypoints and their specific positions. Users can interactively select regions of interest on the video via canvas bindings that allow for bounding box drawing, focusing analysis on particular areas. The application supports dynamic adjustment of detection parameters like thresholds through entry widgets, enhancing real-time analysis while the zoom functionality aids in examining finer video details. Detected keypoints are both visualized on the video and enumerated in the interface, facilitating a detailed assessment of detection efficiency. This makes the application not only a robust tool for showcasing the AGAST algorithm but also an interactive platform for educational and research applications in computer vision.
The fifth project, features_box_orb.py, is designed to create a user-friendly, tkinter-based GUI application that leverages the ORB (Oriented FAST and Rotated BRIEF) algorithm for efficient keypoint detection in video frames. Aimed at facilitating both educational and practical applications in video analysis, the application enables users to load videos, control playback frame-by-frame, and dynamically visualize keypoints detected by ORB, known for its efficiency and low resource consumption compared to methods like SIFT or SURF. The interface includes intuitive video playback controls, zoom functionalities, and interactive bounding box selection, allowing users to focus keypoint detection on specific video regions. Keypoints and their coordinates are prominently displayed in list boxes, providing detailed, real-time feedback and making the application accessible even to those with minimal background in computer vision or software development. This combination of advanced computer vision technology and interactive features makes the application a versatile tool for detailed video analysis and learning in various settings.
The sixth project, utilizing the tkinter library for its GUI, OpenCV for image processing, and imageio for video operations, crafts an application for object tracking in videos through the BRISK algorithm. Upon launching, the ObjectTracking_BRISK class initializes, setting up a user interface with video playback controls, a canvas for display, and a listbox for logging coordinates of tracked objects. Users can select videos via an open dialog, navigate frames, and adjust the zoom for closer inspection. Tracking commences when a user defines a region of interest (ROI) by drawing a bounding box around the desired object. This ROI facilitates the BRISK-based tracking of the object across frames, continuously updating the object’s location and logging its path in real time. Enhanced functionalities such as zoom adjustments, error handling, and manual navigation controls enrich the application’s utility, making it robust for detailed object tracking analysis.
The seventh establishes a GUI application for tracking objects in video files using the FAST (Features from Accelerated Segment Test) algorithm, known for its rapid feature detection capabilities suitable for real-time applications. Utilizing libraries like Tkinter for the GUI, OpenCV for image processing, and imageio for video handling, the application initializes with a main window and various controls including video playback buttons and a canvas for displaying video frames. Users can open video files, navigate through frames, and interactively define bounding boxes around areas of interest directly on the canvas. These regions are then tracked using FAST, with the track_object() method updating the bounding box position as objects move across frames. The application supports zoom functionality for detailed viewing, logs tracking data in a listbox, and provides intuitive controls like video play/pause and frame navigation, creating a comprehensive tool for detailed analysis and monitoring of object movements in various applications such as surveillance or sports analytics.
The eighth project, ObjectTracking_AKAZE.py, develops a user-friendly application for tracking objects in video streams using the AKAZE (Accelerated-KAZE) algorithm, aimed at users in fields such as video surveillance, activity monitoring, and academic research. Built with the Tkinter GUI for ease of use and OpenCV for robust image processing, this tool allows users to load videos in various formats, play, pause, and meticulously navigate through frames to adjust tracking parameters dynamically. The application employs AKAZE to detect key features across frames, updating the position of a bounding box that visualizes the tracked object's location on screen. Users initiate tracking by selecting a region of interest, adjusting the bounding box manually as needed, which adds flexibility in handling unpredictable object movements. As the video progresses, the application visualizes real-time tracking updates and logs bounding box coordinates for detailed motion analysis, further supported by features for clearing sessions, zoom adjustments, and straightforward navigation controls. This comprehensive setup combines advanced tracking capabilities with intuitive controls, making it an invaluable tool for diverse applications requiring precise object tracking.
The ninth project ObjectTracking_AGAST.py, leverages the AGAST (Adaptive and Generic Accelerated Segment Test) feature detection algorithm to create a user-friendly GUI application for tracking objects in video sequences, ideal for applications in surveillance, sports analysis, and robotics where real-time, efficient tracking is crucial. Built with the Tkinter library, the application allows users to load videos, navigate through frames, and select regions of interest for precise tracking. Upon selecting an object by drawing a bounding box, the AGAST algorithm— an optimized variant of FAST—detects keypoints within this area, tracking these across frames to update the bounding box's position based on calculated motion vectors. The system efficiently maintains tracking even with rapid movements or changes in orientation by comparing keypoints frame-to-frame and employing a brute force matcher for continuity and accuracy. Additional features such as zoom control and navigation tools enhance the user experience by allowing detailed examination and adjustment, while a logging function records the tracked object’s center coordinates for further analysis. With robust error handling and options to reset tracking or clear logs, this application provides a powerful yet accessible tool for diverse tracking needs, combining advanced computer vision technology with practical usability.
The tenth project, ObjectTracking_GLOH.py, is a sophisticated application designed for object tracking in video sequences using the Gradient Location-Orientation Histogram (GLOH) algorithm, an advanced version of SIFT that excels in dealing with scale, noise, and illumination variations. Developed with tkinter, the application provides a user-friendly GUI that facilitates real-time video processing, integrating features like video loading, interactive bounding box creation for object tracking, and comprehensive frame navigation controls. Users can directly interact with the video to select objects for tracking by drawing bounding boxes, which initializes the tracking process where GLOH vectors compute and match features frame-by-frame, ensuring precise object following. Additional functionalities include zoom capabilities for detailed observation, real-time logging of bounding box coordinates for further analysis, and robust error handling to maintain stability and responsiveness. Designed with extensibility in mind, this tool not only brings advanced computer vision capabilities to practical applications but also allows for future enhancements like integrating object recognition, making it highly valuable for surveillance, research, and various industry-specific applications.
The eleventh project, ObjectTracking_ORB.py, is a sophisticated application designed to enable object tracking in video streams using the ORB (Oriented FAST and Rotated BRIEF) algorithm, integrating advanced computer vision techniques into a user-friendly graphical user interface (GUI). Developed with Python and utilizing libraries like Tkinter for the GUI, OpenCV for image processing, and imageio for video handling, this tool supports various applications including surveillance and sports analytics. Users can load videos in multiple formats, interactively select objects by drawing bounding boxes, and control playback through an intuitive interface. ORB's implementation allows for efficient real-time feature detection and matching, tracking the movement of objects across frames and logging the trajectory data for analysis. The application's modular design not only facilitates robust tracking but also provides a flexible framework for future enhancements or integration of different tracking algorithms, making it a valuable tool for both practical and advanced image processing tasks.
Vivian Siahaan is a highly motivated individual with a passion for continuous learning and exploring new areas. Born and raised in Hinalang Bagasan, Balige, situated on the picturesque banks of Lake Toba, she completed her high school education at SMAN 1 Balige. Vivian's journey into the world of programming began with a deep dive into various languages such as Java, Android, JavaScript, CSS, C++, Python, R, Visual Basic, Visual C#, MATLAB, Mathematica, PHP, JSP, MySQL, SQL Server, Oracle, Access, and more. Starting from scratch, Vivian diligently studied programming, focusing on mastering the fundamental syntax and logic. She honed her skills by creating practical GUI applications, gradually building her expertise. One particular area of interest for Vivian is animation and game development, where she aspires to make significant contributions. Alongside her programming and mathematical pursuits, she also finds joy in indulging in novels, nurturing her love for literature. Vivian Siahaan's passion for programming and her extensive knowledge are reflected in the numerous ebooks she has authored. Her works, published by Sparta Publisher, cover a wide range of topics, including "Data Structure with Java," "Java Programming: Cookbook," "C++ Programming: Cookbook," "C Programming For High Schools/Vocational Schools and Students," "Java Programming for SMA/SMK," "Java Tutorial: GUI, Graphics and Animation," "Visual Basic Programming: From A to Z," "Java Programming for Animation and Games," "C# Programming for SMA/SMK and Students," "MATLAB For Students and Researchers," "Graphics in JavaScript: Quick Learning Series," "JavaScript Image Processing Methods: From A to Z," "Java GUI Case Study: AWT & Swing," "Basic CSS and JavaScript," "PHP/MySQL Programming: Cookbook," "Visual Basic: Cookbook," "C++ Programming for High Schools/Vocational Schools and Students," "Concepts and Practices of C++," "PHP/MySQL For Students," "C# Programming: From A to Z," "Visual Basic for SMA/SMK and Students," and "C# .NET and SQL Server for High School/Vocational School and Students." Furthermore, at the ANDI Yogyakarta publisher, Vivian Siahaan has contributed to several notable books, including "Python Programming Theory and Practice," "Python GUI Programming," "Python GUI and Database," "Build From Zero School Database Management System In Python/MySQL," "Database Management System in Python/MySQL," "Python/MySQL For Management Systems of Criminal Track Record Database," "Java/MySQL For Management Systems of Criminal Track Records Database," "Database and Cryptography Using Java/MySQL," and "Build From Zero School Database Management System With Java/MySQL." Vivian's diverse range of expertise in programming languages, combined with her passion for exploring new horizons, makes her a dynamic and versatile individual in the field of technology. Her dedication to learning, coupled with her strong analytical and problem-solving skills, positions her as a valuable asset in any programming endeavor. Vivian Siahaan's contributions to the world of programming and literature continue to inspire and empower aspiring programmers and readers alike.
Rismon Hasiholan Sianipar, born in Pematang Siantar in 1994, is a distinguished researcher and expert in the field of electrical engineering. After completing his education at SMAN 3 Pematang Siantar, Rismon ventured to the city of Jogjakarta to pursue his academic journey. He obtained his Bachelor of Engineering (S.T) and Master of Engineering (M.T) degrees in Electrical Engineering from Gadjah Mada University in 1998 and 2001, respectively, under the guidance of esteemed professors, Dr. Adhi Soesanto and Dr. Thomas Sri Widodo. During his studies, Rismon focused on researching non-stationary signals and their energy analysis using time-frequency maps. He explored the dynamic nature of signal energy distribution on time-frequency maps and developed innovative techniques using discrete wavelet transformations to design non-linear filters for data pattern analysis. His research showcased the application of these techniques in various fields. In recognition of his academic prowess, Rismon was awarded the prestigious Monbukagakusho scholarship by the Japanese Government in 2003. He went on to pursue his Master of Engineering (M.Eng) and Doctor of Engineering (Dr.Eng) degrees at Yamaguchi University, supervised by Prof. Dr. Hidetoshi Miike. Rismon's master's and doctoral theses revolved around combining the SR-FHN (Stochastic Resonance Fitzhugh-Nagumo) filter strength with the cryptosystem ECC (elliptic curve cryptography) 4096-bit. This innovative approach effectively suppressed noise in digital images and videos while ensuring their authenticity. Rismon's research findings have been published in renowned international scientific journals, and his patents have been officially registered in Japan. Notably, one of his patents, with registration number 2008-009549, gained recognition. He actively collaborates with several universities and research institutions in Japan, specializing in cryptography, cryptanalysis, and digital forensics, particularly in the areas of audio, image, and video analysis. With a passion for knowledge sharing, Rismon has authored numerous national and international scientific articles and authored several national books. He has also actively participated in workshops related to cryptography, cryptanalysis, digital watermarking, and digital forensics. During these workshops, Rismon has assisted Prof. Hidetoshi Miike in developing applications related to digital image and video processing, steganography, cryptography, watermarking, and more, which serve as valuable training materials. Rismon's field of interest encompasses multimedia security, signal processing, digital image and video analysis, cryptography, digital communication, digital forensics, and data compression. He continues to advance his research by developing applications using programming languages such as Python, MATLAB, C++, C, VB.NET, C#.NET, R, and Java. These applications serve both research and commercial purposes, further contributing to the advancement of signal and image analysis. Rismon Hasiholan Sianipar is a dedicated researcher and expert in the field of electrical engineering, particularly in the areas of signal processing, cryptography, and digital forensics. His academic achievements, patented inventions, and extensive publications demonstrate his commitment to advancing knowledge in these fields. Rismon's contributions to academia and his collaborations with prestigious institutions in Japan have solidified his position as a respected figure in the scientific community. Through his ongoing research and development of innovative applications, Rismon continues to make significant contributions to the field of electrical engineering.