Video Mining

· ·
· The International Series in Video Computing Bog 6 · Springer Science & Business Media
4,0
2 anmeldelser
E-bog
340
Sider
Bedømmelser og anmeldelser verificeres ikke  Få flere oplysninger

Om denne e-bog

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyzing image sequences, or video Video understanding deals with understanding of video understanding. sequences, e.g., recognition of gestures, activities, facial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvi ous overlap with computer vision. The main goal of computer graphics is to generate and animate realistic looking images, and videos. Re searchers in computer graphics are increasingly employing techniques from computer vision to generate the synthetic imagery. A good exam pIe of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is derived from real images using computer vision techniques. Here the shift is from synthesis to analy sis followed by synthesis. Image processing has always overlapped with computer vision because they both inherently work directly with images.

Bedømmelser og anmeldelser

4,0
2 anmeldelser

Bedøm denne e-bog

Fortæl os, hvad du mener.

Oplysninger om læsning

Smartphones og tablets
Installer appen Google Play Bøger til Android og iPad/iPhone. Den synkroniserer automatisk med din konto og giver dig mulighed for at læse online eller offline, uanset hvor du er.
Bærbare og stationære computere
Du kan høre lydbøger, du har købt i Google Play via browseren på din computer.
e-læsere og andre enheder
Hvis du vil læse på e-ink-enheder som f.eks. Kobo-e-læsere, skal du downloade en fil og overføre den til din enhed. Følg den detaljerede vejledning i Hjælp for at overføre filerne til understøttede e-læsere.

Fortsæt serien

Mere af Azriel Rosenfeld

Lignende e-bøger