In Issue Four, we catch up with Gus Mastrapa’s dungeon crawler; her fall was the first step in a long and dangerous journey into adulthood. Let's hope that she winds up heavily armed. Walt Disney had an idealistic resolve, but not enough time and, as Matt Marrone reveals, that led his visionary ideas for EPCOT to fall into more conventional hands after his death. Meanwhile, Stu Horvath ponders the philosophy and psychology of falling that was brought to light by the game appropriately named The Fall. Finally, in our cover story, Rob Haines examines the more personal fall from grace chronicled in Prince of Persia, a game whose very mechanics centered around falling.
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