Timepiece: A Steampunk Time-travel Adventure

· Stillpoint/Prometheus
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You only THINK you know what happened at Waterloo

The real story involved more monsters. And a lot more time travel.

If Jane Austen and Mary Shelley had locked H. G. Wells in a dungeon and revised his wildest work, the result would have been something like this rollicking steampunk time-travel adventure that still manages to be a comedy of manners. Albano’s delightful characters confront not only monsters and killer robots, but their own divided loyalties between personal happiness and the fate of their country. – Ken Schneyer

It’s 1815, and Wellington’s badly-outnumbered army stares across the field of Waterloo at Napoleon’s forces. Desperate to hold until reinforcements arrive, Wellington calls upon a race of monsters created by a mad Genevese scientist 25 years before.

It’s 1815, and a discontented young lady sitting in a rose garden receives a mysterious gift: a pocket watch that, when opened, displays scenes from all eras of history. Past…and future.

It’s 1885, and a small band of resistance fighters are resorting to increasingly extreme methods in their efforts to overthrow a steampunk Empire whose clockwork gears are slick with its subjects’ blood.

Are these events connected?

Oh, come now. That would be telling.

“Waterloo and time travel are made for each other and Heather Albano has done a wonderful job of giving us a delightful cast of characters, tasked with stitching together the proper nineteenth century while fending off several monstrous alternatives. Propulsive adventure with historical insight.” – Kim Stanley Robinson, 2312 and Red Mars

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4,0
6 reseñas

Acerca del autor

 Heather Albano is a storyteller, history geek, and lover of both time-travel tropes and re-imaginings of older stories. You most likely know her from her game design work (which most recently included A Study In Steampunk, produced by Choice of Games, and contributions to TimeWatch and The Dracula Dossier, both published by Pelgrane Press) but she writes non-interactive fiction too. Like the Keeping Time trilogy.

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