RWBY RPG Game Master Guide

· Nick Simmons
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        Welcome to the unauthorized RPG based on RWBY, an anime created by Roosterteeth. If anyone from Roosterteeth is reading this, please call me; I’d love to talk. For the rest of you, I’m assuming that you’ve watched the show. It’s the best anime I’ve ever seen (But only because no one has made mine yet; please check out CORL: Tales From an Alternate RWBYverse volumes 1-3, available on Amazon.com.) And for those of you that haven’t watched RWBY (or read CORL) yet, go do that. I’ll wait.

                Now that you’re back, let’s get started. We’re all here because we want to take part in the story unfolding on Remnant. We want to stand with team RWBY against Salem and the Grimm. We want a semblance of our own. We want a scythe that’s also a sniper rifle. But if you’re reading this, you don’t get to do that. This is the GM guide, which means your players get to do all of that, and they get to have all of the fun. And that, dear reader, is your job. You are going to make this world fun for them.

        Remnant is a world of excitement and danger. No one is ever truly safe, even in the heart of the Kingdoms. As the GM, it is your job to bring that to life. You will use every trick in this book (and in your own heads, I hope) to threaten the safety of Remnant. It’s people, cities, and even Kingdoms, are your targets. You will use Grimm, criminals, bandits, natural disasters, and anything else you can think of to harass, injure, threaten, and destroy the people and world that your players hold so dear. Because only in response to threats can heroes rise. When the fate of the world is in their hands, and everyone else has fallen or fled, your players can truly consider themselves Huntsmen.

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