Game Localization: Translating for the global digital entertainment industry

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· Benjamins Translation Library Book 106 · John Benjamins Publishing
4.8
5 reviews
Ebook
374
Pages
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About this ebook

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

Ratings and reviews

4.8
5 reviews
Joshua DeClercq
March 26, 2014
I grabbed this after reading about it in Multilingual, and the price point is hard to argue with on the Play store compared to elsewhere. Every time I put another chapter behind me, I feel like my perspective on the industry has grown in a positive way, and it's fascinating to get the sense of filling-in-the-blanks around my own exposure to video game localization in my teens (I admit following the unofficial fan translation scene in the late 90s and onward). However, if you're thinking about purchasing this copy, beware: most images are removed from the e-book, replaced with a 'copyrighted' tag, which might explain the low cost of the book. Good deal or not, if you want this book to be a long-term addition to your personal reference library, you might just plain feel better paying the steep cost for a physical copy somewhere else. At least you'll get a 'complete' version that way.
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