The Roar of Cerberus: A QUIX Book

· School for Magical Monsters Book 3 · Simon and Schuster
Ebook
96
Pages
Eligible
This book will become available on May 6, 2025. You will not be charged until it is released.

About this ebook

From the authors of the Goddess Girls and Heroes in Training series comes the third book in the School for Magical Monsters series about Cerberus overcoming their fears—part of the Aladdin QUIX line!

Cerberus is a three-headed Beast with a scary-dragon tail. Each head has its own name and special sense. But all three share a big secret: they are afraid of EVERYTHING. They are even afraid to test out their bark! At their school, more Creatures than Beasts have earned their specials powers, and Cerberus wants to help their team even the score.

When they are triple-dog-dared by the mysterious Sphinx to teach her how to bark, Cerberus is worried she will find out their embarrassing secret. And when their counter-dare to Sphinx goes a little awry, Cerberus leans that they might have more courage than they ever imagined.

About the author

Joan Holub has authored and/or illustrated over 140 children’s books, including the Goddess Girls series, the Heroes in Training series, the New York Times bestselling picture book Mighty Dads (illustrated by James Dean), and Little Red Writing (illustrated by Melissa Sweet). She lives in North Carolina and is online at JoanHolub.com.

Suzanne Williams is a former elementary school librarian and the author of over seventy books for children, including the award-winning picture books Library Lil (illustrated by Steven Kellogg) and My Dog Never Says Please (illustrated by Tedd Arnold), and several chapter book and middle grade series. She also coauthors the Goddess Girls and Thunder Girls series with the fantastic Joan Holub. Visit her at Suzanne-Williams.com.

Toby Allen is a freelance illustrator from the UK, specializing in character design—for publishing as well as games—and children’s book illustration. He has also worked as a 2D game artist for mobile and board and tabletop games and contributed to a variety of other projects that span from classical music to mental health.

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