FORCE Fabric: How to Draw Clothes

· CRC Press
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The nude figure defines the best way to learn the fundamentals of drawing, yet the end goal of most art presents clothed figures, be it animation, video games, film, or fine art. This sixth book in the ‘FORCE’ series instructs artists on how to understand fabric with FORCE, thus leading to improved drawings of clothed figures. Expertly organized and beautifully illustrated, the book instructs artists to see clothing in a new way, through FORCE. Michael’s clear, concise, and informal writing coupled with Mritunjay and Michael’s FORCE drawings of clothed models comprehensibly informs you, the curious artist, to identify and draw FORCE clothing.

Key Features:

  • The unique, dynamic FORCE Drawing learning system that has helped thousands of artists enhance their figure drawing abilities now brings clothing to the figure!
  • Easy to follow fundamentals on drawing clothed figures for games, animation, film, or fine art
  • A clear, organized, and understandable, step-by-step approach to learn about the effects of FORCE on fabric and how that pertains to drawing clothes
  • Learn to see clothes through tight, medium, and loose-fit and discover the common fold types per category, making it easier to identify and draw
  • A ‘sticker system’ that presents the different types of folds found in different fit types of clothing
  • Each chapter has exercises you can use to help you learn the process of drawing clothes
  • Find out how line can bring the texture of different fabrics to your clothing drawings
  • Includes robust author website with further information, forums, and videos
  • Color-coded page edges to quickly find the material you need
  • Unlock your imagination; put the theory into practice with detailed exercises to sharpen your skills

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Michael Mattesi has authored several FORCE books, published in numerous languages, utilized around the world to inspire and educate artists on the concept of FORCE. He has instructed FORCE Drawing for over twenty years and inspired thousands of artists.

Simultaneously, Michael has been contributing his skills as a professional artist on numerous award-winning projects in varied capacities and has collaborated with Pixar, Walt Disney Feature Animation, Walt Disney Consumer Products, Marvel Comics, Hasbro Toys, ABC, Microsoft, Electronic Arts, DreamWorks/PDI, Zynga, The School of Visual Arts, Beijing University, Art Center, Scuola Internazionale di Comics, San Jose State University, The Academy of Art University, Nickelodeon, LeapFrog and many others. Michael’s students occupy all fields of the art industry and have themselves gained prestige for their abilities.

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