Alternate Reality Games: Gamification for Performance
Charles Palmer
Mar 2016 · CRC Press
Ebook
130
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About this ebook
While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma
Business & investing
About the author
Charles Palmer, Harrisburg University of Science and Technology, Pennsylvania, USA
Andy Petroski, Harrisburg University of Science and Technology, Pennsylvania, USA
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