Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives

· ·
· Springer Nature
E-book
381
Pages
Les notes et avis ne sont pas vérifiés. En savoir plus

À propos de cet e-book

Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area.
The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.
The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.

À propos de l'auteur

Penousal Machado is an Associate Professor at the Dept. of Informatics of the University of Coimbra in Portugal and scientific director of its Computational Design and Visualization Lab. His research interests include Computational Creativity, Evolutionary Computation, Artificial Intelligence, and Information Visualization. He has chaired related scientific events, including the Intl. Conf. on Computational Creativity (ICCC), the Intl. Conf. on Parallel Problem-Solving from Nature (PPSN), and EvoStar, the European Conf. on Bio-inspired Computing, and he is a member of related steering committees and editorial boards. Among his recognitions is the EvoStar Award for Outstanding Contribution to Evolutionary Computation in Europe. He has given invited keynotes on Evolutionary Computation, Visualization, and Art, his work was featured in the journal Leonardo and Wired magazine, and he has presented in venues such as the National Museum of Contemporary Art in Lisbon and the Museum of Modern Art (MoMA) in New York.
Juan Romero is a professor in the Dept. of Computer Science and Information Technologies at the University of A Coruña. His research interests include Artificial Intelligence, Evolutionary Computation, Computational Creativity, Evolutionary Art, and Evolutionary Music. He has chaired related scientific events, including the EvoStar Applications of Evolutionary Computation conference and the Intl. Conf. on Artificial Intelligence in Music, Sound, Art and Design, he cofounded the European Network of Research that led to the latter event. He has guest edited special issues such as Neural Networks in Art, Sound and Design for the Neural Computing journal (Springer), Complex Systems in Aesthetics and Art for the Complexity journal (Hindawi), and Genetic Algorithms on Visual Art and Music for the journal Leonardo (MIT Press). He coedited the book "The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music" with Penousal Machado in 2008. He's a cofounder and Chief Innovation Officer of the company PhotoIlike.com.
Gary Greenfield is Professor Emeritus of Mathematics & Computer Science at the University of Richmond. He has chaired related scientific events, including the EvoStar Applications of Evoutionary Computation conference, and he is the Founding Editor of the Journal of Mathematics and the Arts (Taylor & Francis). His computer-generated artworks arise from visualizations of mathematical, physical, or biological processes, focusing the viewer's attention on the complexity and intricacy underlying such processes, most recently he has been exploring the tension that develops when generating minimalist art using complex processes.

Donner une note à cet e-book

Dites-nous ce que vous en pensez.

Informations sur la lecture

Smartphones et tablettes
Installez l'application Google Play Livres pour Android et iPad ou iPhone. Elle se synchronise automatiquement avec votre compte et vous permet de lire des livres en ligne ou hors connexion, où que vous soyez.
Ordinateurs portables et de bureau
Vous pouvez écouter les livres audio achetés sur Google Play à l'aide du navigateur Web de votre ordinateur.
Liseuses et autres appareils
Pour lire sur des appareils e-Ink, comme les liseuses Kobo, vous devez télécharger un fichier et le transférer sur l'appareil en question. Suivez les instructions détaillées du Centre d'aide pour transférer les fichiers sur les liseuses compatibles.