Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects

· Bloomsbury Publishing USA
4.5
2 reviews
Ebook
200
Pages
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About this ebook

In the 1990s, the Personal Computer (or PC) was on the rise in homes, and with it came new genres of play. Yet most of the games in these new genres featured fantasylands or humorous science fiction landscapes with low stakes and little to suggest the potential of the PC as a serious space for art and play. Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age. As an author and designer, Jensen brought her approach as a designer-writer hybrid to the forefront of game design, with an approach to developing environments through detailed research to make game settings come to life, an attention to mature dilemmas and complex character development, and an audience-driven vision for genres reaching beyond the typical market approaches of the gaming industry. With a brand new interview with Jensen herself, Anastasia Salter provides the first ever look Jensen's impact and role in advancing interactive narrative and writing in the game design process.

Ratings and reviews

4.5
2 reviews
Mario M
December 28, 2017
GK3 was one of the first PC Games that I bought for myself, aged 12. Just when it was released. Parts of the story and the serpent rouge riddles were obviously a bit over my head back then but the dialogue, the flow of the story and the overall atmosphere really captured my imagination. Along with GK1 and 2 the series really was a milestone for story driven gaming. These days, over the Christmas holidays, I replayed 2 and 3 out of nostalgia and was reminded of their quality. But I also wanted to learn more about the backstory and what happened after the release of GK3 and later Gray Matter. Starting to google frantically. So I was very happy to find this book! It documents the contribution Jane Jensen has made for the video game industry very nicely. A bit more on GK3 would have been great, although that is just my personal preference ;) Thank you Jane for inspiring, amongst many others, a young teenage boy in Germany! And thank you Anastasia for writing this book. It's of great value to fans like me to remember a bygone era :)
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About the author

Anastasia Salter is an Assistant Professor of Digital Media at the University of Central Florida, USA. She is the author of What is Your Quest? From Adventure Games to Interactive Book (2014) and co-author of Flash: Building the Interactive Web (2014). She is an editor of the Electronic Literature Collection Vol. 3.

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