Katamari Damacy: Boss Fight Books #17

Boss Fight Books · Kulandiswa nge-AI ngu-Madison (kusukela ku-Google)
1.0
1 isibuyekezo
I-audiobook
3 ihora 12 iminithi
Okungavamile
Ilandiswa yi-AI
Izilinganiso nezibuyekezo aziqinisekisiwe  Funda Kabanzi
Ufuna isampula elingu-19 iminithi? Lalela noma kunini, nanoma ungaxhunyiwe ku-inthanethi. 
Engeza

Mayelana nale audiobook

What kind of game would meditate on humankind's symbiotic relationship to nature by asking players to rip up entire mountain ranges by the root? Or criticize capitalism by letting us literally consume everything from a thumbtack to a streetlamp--and have a great time doing it? Only a game that takes its silliness very seriously. But the 2004 release of Katamari Damacy almost didn't get the ball rolling. Reviewers worldwide weren't sure how to classify it and initial sales numbers were low. Those who actually played it, though, were won over by its novel gameplay, goofy surrealism, and catchy soundtrack. Pushed into the mainstream by its passionate fans, Katamari remains one of the best video game examples of pure anarchic fun. Based on new interviews with staff including creator Keita Takahashi himself, game designer and writer L. E. Hall explores the game's development, lore, sequels, and cultural impact, examines Takahashi's body of work, and investigates the power of play itself.

Izilinganiso nezibuyekezo

1.0
1 isibuyekezo

Linganisela le-audiobook

Sitshele ukuthi ucabangani.

Ulwazi lokulalela

Amasmathifoni namathebulethi
Faka uhlelo lokusebenza lwe-Google Play Amabhuku lwe-Android ne-iPad/iPhone. Livunyelaniswa ngokuzenzakalela ne-akhawunti yakho liphinde likuvumele ukuthi ufunde uxhunywe ku-inthanethi noma ungaxhunyiwe noma ngabe ukuphi.
Amakhompyutha aphathekayo namakhompyutha
Ungafunda amabhuku athengwe ku-Google Play usebenzisa isiphequluli sewebhu kukhompyutha yakho.